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     | Article of the Month - 
	  January 2009 |  Thinking about e-LearningProf. Bela MARKUS, Hungary
			
				
					
					 
		 
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		1) This paper was prepared and 
		presented as a keynote presentation at the FIG International Workshop 
		2008 ”Sharing Good Practices: E-learning in Surveying, Geo-information 
		Sciences and Land Administration” in Enschede, the Netherlands, 11-13 
		June 2008. Key words: e-Learning, education, knowledge management, 
		standards, metadata SUMMARY The economy of information society is based on the creation, 
		dissemination and exploitation of data, information and knowledge. This 
		will be one of the dominant features of this century, and will play a 
		fundamental role in generating a recovery in growth and an increase in 
		employment. The extended use of the potential offered by information and 
		communication technologies (ICT) will create new service markets; will 
		speed-up administrative and decision-making procedures. Developments in 
		the ICT have also had a huge effect on the learning environments.  For the period of 2007-2010 an FIG Working Group (WG 2.2) was 
		established by Commission 2 (Professional Education) on e-Learning. The 
		introduction gives an overview of the structure of Commission 2 and its 
		mission and workplan for the period of 2007 – 2010.  This paper aimed to be a discussion paper on the main objectives of 
		WG 2.2 – e-Learning. What is e-Learning? By the simplest definition: 
		e-Learning is a learning process created by interaction with digitally 
		delivered content, network-based services and tutoring support. Adding 
		more details on methodology: e-Learning is any technologically mediated 
		learning using computers whether from a distance or in face to face 
		classroom setting (computer assisted learning), it is a shift from 
		traditional education or training to ICT-based personalized, flexible, 
		individual, self-organized, collaborative learning based on a community 
		of learners, teachers, facilitators, experts etc. Broadening our view 
		wider: cultural and social impacts are key defining characteristics. 
		e-Learning is a foundation of the globally networked and interdependent 
		economy, which is advanced by ICT.  The author presents the status, trends and the importance of business 
		models of e-Learning.  1. INTRODUCTION How have computers and internet changed our live? Well the society, 
		science and technology around our profession are changing rapidly. We 
		can search almost everything, learn and communicate anytime (24/7) and 
		anywhere (mobile computing). The rapid developments of the last decades 
		in surveying techniques, technologies and methodologies create growing 
		need for continuous changes in education and an increasing demand for 
		continuing professional development. In contrast to the field of 
		Geographical Information Systems (GIS), in surveying there are only few 
		training services offered mainly by instrument or software companies or 
		by the academic sector (Willgalis, 2006). Today, the universities or 
		companies - based on their own limited resources - are not able to 
		respond the exponentially growing demands. There is a strong must for 
		international cooperation in educational developments, however, contrary 
		to the field of Geoinformation Technologies in our profession there are 
		only few examples of these international co-operations, there is a lack 
		of collaborations in networked education. One of the main reasons 
		probably that the surveying community and our traditional market is 
		relatively very small, but from the other side, there is a lack of broad 
		“political” recognition of a “surveyor”, as defined by the International 
		Federation of Surveyors (FIG). International programmes often sponsor 
		Spatial Data Infrastructure developments, but the communication about 
		the essential role of surveyors within SDI is not satisfactory. 
		Coordinated marketing of the surveying profession is needed at an 
		international level targeting both our clients and to the public 
		(Mahoney et al., 2007).  The above mentioned facts were recognized by FIG Commission on 
		Professional Education and responded by its mission statements, which 
		aim to promote good practices: 
			Endorsing universities and other educational organisations to 
			explore the needs of society and to manage in a pro-active way the 
			necessary changes in the “knowledge age”.Supporting academic institutions and industry with new methods 
			of knowledge management, helping surveyors continuously to update 
			their academic and professional profiles.Advancing educational business and curriculum tuning processes.Promoting content development experiences, facilitating 
			international researches in surveying education and training and to 
			initiate joint projects on this field (curriculum development, 
			educational material development, joint courses, quality assurance 
			etc.). Strengthening knowledge transfer between FIG Commissions, 
			inspiring activities on knowledge networks. Improving dissemination of information on educational theory and 
			practice to the members across the world.Reinforcing contacts to Educational Commissions of International 
			Organisations on the related professions.  For the realization of the mission the following Working Groups (WG) 
		were formed:  
			WG 2.1 Curriculum development: Quality curriculum and 
			instruction are - as they have always been - the bedrock of 
			education and the way to developing thoughtful and competent 
			professionals. The curriculum should ensure that the learners gain 
			knowledge as effectively and efficiently as possible. WG 2.2 e-Learning: To successfully disseminate the knowledge, it 
			is essential to have an up-to-date learning environment. Thanks to 
			the development in information and communication technologies, there 
			have been lots of possibilities and tools re-engineer the classical 
			teaching methods. Because of e-Learning methods are expected to play 
			an increasing role in professional education there is a growing need 
			for knowledge transfer on this field. WG 2.3 Educational Management and Marketing: Knowledge 
			dissemination is not only a methodological or technical problem. 
			Institutes have to own the rights how the learning materials may be 
			available for others, as well as taking commercial aspects into 
			account. WG 2.4 Real Estate Valuation and Management Education: This is a 
			joint WG with Commission 9 to ensure that the surveying education 
			keeps up with the rapidly changing and challenging field of real 
			estate development.  
		 Fig. 1. Key issues for handling changes in professional education
 Curriculum development, e-Learning methods and tools and Educational 
		Management are strongly intertwined key issues for handling changes in 
		professional education (Fig. 1). Curriculum development was discussed in 
		our Prague workshop (Cepek, 2007). Our next workshop in Vienna (2009) is 
		dedicated to Educational Marketing and Management. This paper aims to 
		share my thoughts and to give an overview of the status and trends of 
		e-Learning.  2. E-LEARNING FEATURES One of the key issues in pedagogy is individualization: adaptation 
		the teaching to the needs of individual learners. In most cases, 
		however, IT supported education has so far focussed mainly on 
		transferring existing courses onto the web, just making traditional 
		teaching even more widely available. The new web technologies  
			have potential regarding the creation of more intelligent 
			e-Learning applications, providing individualization without a 
			prohibitive increase in man-power, make models of each student, i.e., a profile showing her/his 
			background, learning needs, preferences in terms of teaching 
			methods, and constraints.  What is e-Learning? By the simplest definition: e-Learning is a 
		learning process created by interaction with digitally delivered 
		content, network-based services and tutoring support. This definition 
		focuses on the revolutionary impact of network-enabled technology. 
		Adding more details on methodology: e-Learning is any technologically 
		mediated learning using computers whether from a distance or in face to 
		face classroom setting (computer assisted learning), it is a shift from 
		traditional education or training to ICT-based personalized, flexible, 
		individual, self-organized, collaborative learning based on a community 
		of learners, teachers, facilitators, experts etc. Blended learning is an 
		integrated approach that applies a mix of e-Learning and traditional 
		education. Broadening our view: cultural and social impacts are key 
		defining characteristics. e-Learning is a foundation of the globally 
		networked and interdependent economy, which is advanced by ICT. 
		 Fig. 2. e-Learning definitions (Source: Cognitive Design 
		Solutions)
 e-Learning infrastructure incorporates at least five functions 
		(Rossett, 2002): 
			Learning, which generate knowledge in our brain, we remember 
			lessons learned, and use if needed. Information support and coaching: while learning is directed at 
			enhancing individual capacity, this function focuses on building 
			external resources.Knowledge management, which aims to collect documents, 
			practices, and solutions in an organized way, and facilitates wide 
			distribution. Interaction and collaboration: ICT can be used to engage, blend, 
			and stimulate learners. Guidance and tracking: new technology enables more and better 
			guidance, assessment, tracking, and information. Learning management 
			systems can guide individuals towards critical skills and assets to 
			meet their needs.  Some of the most important features of e-Learning are listed below: 
			Learning services designed using learner-centred approaches, 
			accommodate a variety of delivery methods and multiple learning 
			styles. e-Learning cuts the costs, shorten product development cycles, 
			less expensive to produce and maintain, reduces costs for the 
			e-Learning service providers. Learning standards create 
			interoperable objects that cut costs and development time. By 
			developing jointly learning materials the expenses are relatively 
			smaller. e-Learning programs can reduce the participation fees 
			without negatively affecting the compensation for high quality 
			presenters. Overall costs for learners, travel time and other 
			associated costs are also reduced.Learning is self-paced, gives learners a chance to speed up or 
			slow down as needed. Learning is self-directed, allowing to 
			understand the content in an effective way. On-demand access, learning can happen when needed. Learning 
			materials and most of the support are available 24/7. Learning does 
			not require physical presence, however, fosters better 
			learner/instructor contact.Promotes greater student interaction and advances collaboration. 
			e-Learning uses interactive technology to develop fun, engaging, 
			effective simulations. Collaborative learning in the online 
			environment is often far easier and more comfortable than in the 
			classroom. Companies can share working experiences, staff members 
			can quickly learn the inner technologies and techniques. e-Learning 
			systems allow team members at collaborating companies to understand 
			shared objectives. Drive business transformation or change. New processes can be 
			implemented faster with an educated staff. Employers can train staff 
			members to handle sophisticated tasks without risking production 
			quality.Learning, education and training on new technologies and methods 
			increase employee efficiency and collaboration, improve computer and 
			Internet skills, knowledge sharing keeps skills current.Geographical barriers of learning are eliminated. e-Learning 
			opens global opportunities. The technologies allow the ability to 
			use tools and resources that are impossible in a traditional 
			educational system.  In summary we need e-Learning infrastructure that: 
			easy and fast to develop, on low costs,allow high interactivity with quick response time,require short timeslots from learners without leaving their 
			workplace, increasing effectiveness.  3. INFRASTRUCTURE In e-Learning technology innovations have expanded from the 
		stand-alone computer-based content to cover a range of management, 
		delivery, and collaboration technologies. During the 1990s, networking 
		advances, together with the rise of the Web and its supporting 
		technologies, and the emergence of learning-management systems (see Fig. 
		3). Synchronous collaboration tools, which allow to share a “virtual 
		classroom” over Internet-protocol networks. Online-learning authoring 
		tools, collaboration tools, and systems for assessing and testing 
		learner skills are helping in value addition. Most recently learning 
		objects platforms are the new wave of innovation, offering the benefits 
		of granularized learning that users can repurpose for different 
		audiences and personalize for individual learners (Barron, 2002).  
		 Fig. 3. Technology evolution in e-Learning (Source: SRI 
		Consulting Business Intelligence)
 Research into effective e-Learning indicates online communities must 
		be build knowledge together as they work on interesting and realistic 
		projects and problems. Unfortunately nowadays many e-Learning companies 
		"deliver course materials" rather than create knowledge-building 
		communities, and stress memorization of facts, rather than having the 
		learners actually use their new knowledge and skills as part of 
		collaborative projects with other online learners. Most of the 
		e-Learning products and services overlooked one fundamental factor: how 
		people learn. The past decade has seen an explosion of research into how 
		the people’s mind works and how they learn (Markkula, 2006). The 
		experience has shown that learning requires:  
			An active role for learners, contributing content and knowledge, 
			making connections, and building relationships for informal learning 
			enabled by technology. Shift from read to write: more and more learners are 
			contributing content and knowledge. Combination of pull and push: content, knowledge and connections 
			are increasingly relevant and personal, driven by a company’s and an 
			individual’s personal and/or professional needs. Open, unstructured content in various formats and different 
			media (increasingly in audio and video format) and found through 
			search. Involvement with realistic tasks; Interactions with peers or 
			facilitators; Opportunities for feedback and self-evaluation.  Human interaction is a critical component for learning. Face-to-face 
		contact is still not comparable with virtual meeting. There are 
		situations in which classroom training cannot be replaced. Certain 
		content because of its nature, importance is not suitable for pure 
		e-Learning. Blended learning is an integrated approach that applies a 
		mix of e-Learning and traditional education or training delivery options 
		to teach, support, and sustain the skills needed for learner’s 
		competencies. With blended learning, the tried-and-true traditional 
		learning methods are combined with new technology to create a 
		synergetic, dynamic learning structure that can boost learning to better 
		results.  The educational institutions are under intense pressure to get the 
		best course to their learners, in the right format, at the right time, 
		for the right price and, very importantly, in the required quality. To 
		do this, they have to spend considerable time and resources on planning 
		their supply strategy to respond to the demand of the industry or 
		society. This goal can only be reached if the organisations introduce a 
		usable and innovative tool, which serves the above mentioned 
		requirements. This tool must enable networked educational partners to 
		work together across different and possibly flexible platforms. Moreover 
		it must support the sharing of management and technological information 
		(Katz, 2002).  Learning platforms are software-controlled learning infrastructures 
		that attempt to replicate what teachers do in the face-to-face 
		classroom. These platforms are normally located on a computer on the 
		Internet (or an Intranet) and are typically accessed by means of a Web 
		browser. Within the last decade numerous e-Learning platforms (e.g. 
		Blackboard, Hyperwave, Ilias, Metacoon, Moodle) were developed with 
		different concepts and supporting different operating systems. Most of 
		them offer a wide range of functionality for the publication of 
		documents, for promoting the interaction between lecturers and students, 
		and for administration purposes. The systems have features, like 
		electronic assignment submissions, virtual areas for group work, 
		self-assessment quizzes and online testing, tracking specific student 
		activity, poll, glossary, survey, discussion forums, and links to 
		external web-sites (Mansberger et al, 2006).  Developers still focus on one of the segments of the Learning 
		environment. The platforms allow academic staff and learners to go 
		through the processes that what we'd expect to encounter at the 
		traditional campus (e.g: student enrolment, induction and support, 
		ticking the class attendance roll, chalk and talk combined with class 
		discussion, practice of skills, assessment etc.). A rigid replication of 
		the traditional campus delivery model is an intermediate solution. 
		Learners need to be equipped with more contemporary skills such as 
		logic, initiative, self-directedness and online research skills. This 
		requires a complete re-think as to how online platforms are designed. 
		Interoperatibility should also be handled as on the most important 
		issues in system design.  In order to provide a generic framework for e-Learning a concept of a 
		three-tiered system of content authors, educational gateways (”brokers”) 
		and points-of-learning was developed in the NODE (Networked Organisation 
		of Distance Education) MINERVA project (Brunner-Maresch, 2002). Our 
		model is an integrated and flexible system, which allows for the 
		changing faces of the nodes. Depending on the need, a node can be a 
		gateway from one point of view and point of learning from an other. The 
		conceptual design of an educational gateway and its subsystems 
		(marketing, management, knowledge resource building, course production, 
		administration, portal) were developed at the Faculty of Geoinformatics, 
		University of West Hungary. The functions of the gateway are illustrated 
		in Fig. 4. and listed below: 
			Marketing functions are as follows: supporting needs analysis, 
			research of the dynamic educational market, promotion of e-Learning, 
			enquiries from prospective learners, PR, demand maintenance. The management subsystem should help conceptualisation (serving 
			information for the mission, strategy and objectives). It also deals 
			with HRM (motivational aspects for the author, workload issues 
			(when, and how intensively can the author work), guarantee for 
			continuity (no hire and fire); knowledge management; building 
			relationship, networking and quality management (definition of 
			quality levels, selection of appropriate contents, handling of 
			accreditation issues, communications assuring quality). Finally, the 
			information infrastructure (gateway hardware, software, 
			consideration of organisational setting of content developers, 
			authors, knowledge-base backup etc.) must be managed. Building knowledge resources (content development) supports 
			original developments, knowledge mining (searching from 
			metadata-bases, searching from public data), uploading learning 
			units and their metadata, copyright), maintenance and archive of the 
			knowledge base. Course production starts with learning path definition. This 
			subsystem ensures accreditation, recognition and certification, 
			dealing with terms and conditions, course calendar, course 
			maintenance, and it has an FAQ section. Administration arranges academic administration (enrolment, 
			accounting, certificates, placements and alumni), course 
			administration (content data, course backup, student’s, tutor’s, 
			author’s data) and financial administration (contracts, ensuring IPR 
			for authors).“Portal” is a term for a World Wide Web site that is, or 
			proposes to be, a major starting site for users when they get 
			connected to the Web or that users tend to visit as an anchor site. 
			“Portal” is often used as a synonym of gateway. In our 
			interpretation, the portal is a subsystem of the educational gateway 
			with the following data and services: introduction, contacts, 
			overview, press, news, events, course offering (next course, 
			learning advises, opportunities, achievements), “my workplace” 
			settings, using the workplace (selecting the right PC, selecting an 
			Internet Service Provider (ISP), solving technical problems, 
			learning how to learn online, access to modules, assignment upload: 
			auto path, name, marking, feedback, progress info, grades). Other 
			typical support services of the portal are: help desk, FAQ, 
			tutoring, mentoring, download (free software, public data, and 
			publications), virtual library (papers, presentations, and links), 
			communication with tutors, instructors, collaboration with other 
			students. The portal also serves for examinations, evaluating 
			courses, building a virtual club, collaborative learning and for job 
			offering.  
		 Fig. 4. Gateway functions
 The growth of the Internet, followed by the use of intranets, 
		groupware and learning environments, has highlighted the problem of 
		standardisation. People want to find content easily wherever it might be 
		on the Internet, and incorporate it into their courses; learners want to 
		move between institutions taking their learning records with them; and 
		educationalists using e-Learning systems want to have good information 
		support from administrative systems. In fact, achieving these is key to 
		the realisation of a global education marketplace (Cetis, 2004). 
		Currently, a fundamental issue is the emergence of two technological 
		developments: standards and open source software. These two together 
		will facilitate creativity; and foster the accumulation of innovation 
		and activity within an administration and learning environment.  4. TRENDS The trends in e-Learning can be characterised by the following 
		critical issues: 
			shift from traditional education or training to flexible, 
			individual, self-organized learning,move to process-oriented learning instead of product oriented 
			learning,collaborative learning based on a community of learners, 
			experts, facilitators, etc.  In education the adoption of different forms of e-Learning has led to 
		radical shift in the power politics of education not only in terms of 
		providers but also particularly at the level of the teacher-student 
		relation. The old hierarchical structure is breaking down as globally we 
		see shifts along a spectrum from didactic education to communities of 
		learning (Petch, 2006).  From focusing on the local learning environment and its available 
		educational tools, the universities are now facing a new situation, 
		where the students just under their fingertips have access to the global 
		pool of knowledge. Consequently, not only the role of the teacher is 
		changing, but also the whole university organization and the principles 
		of learning in relation to both methodology and pedagogy. The role of 
		the universities will have to be reengineered based on this new paradigm 
		of knowledge sharing (Enemark, 2006).  The ability of students to connect with experts around the world, as 
		well as their group members, also opens new opportunities for learning 
		and professional development. Students and tutors find these 
		opportunities motivating. Distributed instruction, the explosive 
		expansion of networks is a general trend. Whatever the revolutionary 
		changes in technology, the learning is the vital element. The teaching 
		is not enough, it is the active (or proactive) learning, which is 
		essential (Markus, 2005).  Educators will be confronted with their changing role in e-Learning 
		environments. While technology-based learning will unlikely able to 
		completely replace the university education, it offers more 
		opportunities for corporate training and continuing studies. However, 
		the role of educators will change: they will become more and more 
		facilitators, providing dynamic update of knowledge databases, 
		transparent and clear syllabi, reading recommendations, etc., and 
		offering guidance and motivation strategies for students who should get 
		used to self-organized study approaches (Seufert, 2001).  Because of the cost of using e-Learning tools decreasing, more 
		universities, governments, companies have added online courses and other 
		forms of distance learning to their organizations (WorldWideLearn, 
		2008). Based on literature review we can identify the following 
		fundamental trends that will influence the growth of e-Learning over the 
		next decade. 
			Changing skills require new initiatives. Daily tasks evolving 
			faster than universities can produce qualified experts, many 
			employers apply constant, on-the-job training to remain competitive. 
			E-learning programs help staff members to obtain new skills and 
			critical improvements quickly and efficiently. Market offers quick start options. Institutions can lease or 
			purchase turnkey e-Learning systems on low budgets, or can implement 
			free open source e-Learning. As e-Learning processes become more 
			standardized, clients benefit from shared research and development 
			expenses. Companies integrate e-Learning into mainstream. More and more 
			organizations exploit intranets to increase communication and 
			productivity. They can easily integrate learning modules into staff 
			communications, and can add similar tools to web-based systems. At 
			the same time the modular nature of e-Learning content allows 
			employees to learn at their desks gradually, in their own pace. e-Learning classrooms open the world. We are only starting to 
			see the effects that quality education is having on business and 
			industry in developing countries. Likewise, small businesses can 
			access the same level of information and insight that was earlier 
			only available to large companies. Mobile technology helps e-Learning initiatives. Wireless 
			technology allows educators to reach learners in their working 
			environment. With radio, satellite, and Wi-Fi signals beaming 
			two-way information from distant people can participate in an almost 
			endless array of learning opportunities. Governments support e-Learning. Governments around the world 
			have discovered that e-Learning programs can dramatically improve 
			the quality of life for citizens while reducing the financial burden 
			on taxpayers. Governments in developing countries have invested 
			heavily in e-Learning programs.  5. BUSINESS MODELS As "e-Commerce" has challenged in the last decade basic principles 
		about the nature of business, the impact of "e-Learning" may raise 
		questions to established assumptions about the provision of teaching and 
		training. The e-Commerce literature is not consistent in the usage of 
		the term "business model". We recommend the following definition by 
		Timmers (2000): 
			an architecture for the product, service and information flows, 
			including a description of the various business actors and their 
			roles, a description of the potential benefits for the various business 
			actors, anda description of the sources of revenues.  The five C’s of successful e-Learning implementation are culture, 
		content, capability, cost, and clients (Anderson, 2002). These are the 
		main success factors:  
			Culture: In the e-Learning model students or employees can 
			assess skill gaps and access knowledge as they need it. Learning can 
			occur at their home, office, or any other Internet- or 
			intranet-accessible location. But transitioning from face-to-face 
			training to e-Learning is a major cultural shift that will not carry 
			on without the full support of senior leadership. Determining whether content is suitable for e-Learning requires 
			close inspection of the learning objectives. No amount of streaming 
			video, audio files, or colourful pictures will compensate for poorly 
			designed programs that fail to promote fundamental educational 
			objectives.Capability involves the wide spectrum of computer hardware, 
			infrastructure, IT support, and instructional design. Internal 
			capability should support multimedia technology to fully optimise 
			e-Learning programs. Other capabilities that need development are 
			instructional design support and follow-up strategies. Cost: A key step in determining the cost of an e-Learning 
			initiative is to find out if tracking and reporting capabilities are 
			already available or need to be developed or purchased. The creation 
			of quality e-Learning material creates a cost dilemma, since it has 
			both high variable and high fixed costs. The reduction of the fixed 
			costs can be achieved by reuse, rapid production, ease of updating 
			and cost-effective pedagogy (Weller, 2004).Clients: Successful e-Learning initiatives require strong 
			marketing that begins long before the actual implementation date. 
			All potential learners need to be aware of the rationale for and 
			benefits of e-Learning opportunities, and they need to be encouraged 
			to seek out and complete programs that address their key development 
			needs.  Recently, the traditional players, such as universities, see 
		themselves confronted with international competitors not only from their 
		field, but also from the hard- and software industries, which establish 
		corporate and virtual universities. The line between academic and 
		corporate training is blurring: many universities investing on 
		continuing education as well and cooperate additionally with e-Learning 
		vendors (Seufert, 2001).  An appropriate business model is a critical issue in any course 
		delivery. New business models assure to radically change the educational 
		services and greatly improve the effectiveness of knowledge delivery. 
		e-Commerce also changes how we teach and learn, it is more about 
		redesign the strategy than technology.  The funded projects very often lack a long-term business model 
		reflecting mutual interest of the project partners. As a good, exemplary 
		business model, developed by University of Münster and its partners, 
		within an EC-ALFA-project emphasises the following key features (Brox, 
		Painho et al. 2004):  
			The consortium agrees on an exchange of e-Learning courses on a 
			non-fee basis. Each partner provides a single e-Learning course, in return 
			getting access to free courses from the partnership. Partners choose a course topic in which they have special 
			expertise, which reduces development time and increases quality.
			Each course is based on an existing course and available 
			teaching materials. Partners deliver a complete course including tutoring. The consortium uses an existing e-Learning platform of one of 
			the partners.  The business model above was successfully applied and provided 
		feasible e-Learning courses with low costs and resources. The same basic 
		approach will be examined in another, recently started e-Learning 
		project (Brox et al, 2006). The business model of re-using and sharing 
		resources could support to build sustainable courses within other 
		networking partnerships.  6. CONCLUSIONS To disseminate the knowledge, it is essential to have up-to-date 
		learning materials. Thanks to the development in information technology, 
		there have been many possibilities and tools replace and renew the 
		traditional teaching methods. Thus the e-Learning methods are expected 
		to play an increasing role in professional education. Today, the 
		universities or companies - based on their own limited resources - are 
		not able to respond the exponentially growing demands. There is a strong 
		demand for international cooperation in educational developments, 
		however, contrary to the field of Geoinformation Technologies in our 
		profession there are only few examples of these international 
		co-operations, there is a lack of collaborations in networked education.
		 The results of the investigations imply that educational systems will 
		be transformed by the following features: 
			The IT revolution holds great promise and presents great 
			challenges. It will be difficult to control but impossible to 
			resist. We must transform all traditional institutions of learning 
			to prepare students for their future. In addition to the basic 
			skills of a profession, every learner should be a master in 
			communication, collaboration, and creative problem solving. Systems will be more “learner centred” in the sense that they 
			will offer learners and teachers / trainers global access to online 
			resources and assessment strategies, enable learners to interact 
			with learning objects, teachers, tutors, mentors, administrative and 
			service resources, and enable learners to tailor the learning 
			experience to their needs.Original educational objects, expertise and knowledge can be 
			incorporated to add value to learning resources acquired elsewhere. 
			Course planners and teachers can acquire learning objects from large 
			content databases, and aggregate and manage these according to the 
			needs of particular groups of learners by selecting the appropriate 
			mode of delivery.Learners will be able to fulfil their educational needs by 
			choosing from a world-wide list of educational / training 
			institutions. Collaborative learning will enable learners to establish their 
			own learning groups focused on their common interests.New business models promise to radically change the educational 
			services and greatly improve the effectiveness of knowledge 
			delivery. The most important ones are customisation and community 
			building. The web links students, professionals, alumni etc. and 
			allows for new ways of communication and interaction. e-Business 
			also changes how we teach and learn; it is more about redesigning 
			the strategy than the technology.  International programmes often sponsor Spatial Data Infrastructure 
		developments, but the communication about the essential role of 
		surveyors within SDI is not satisfactory. Coordinated marketing of the 
		surveying profession is needed at an international level targeting both 
		our clients and to the public. As a consequence our education and 
		training activities should target not only the surveying professionals, 
		but also our potential users. They should cover a wide range from 
		awareness building to advanced skills for scientific researches. These 
		are the main reasons why we need joint activities to solve the above 
		mentioned problems.  7. REFERENCES Anderson, T., 2002: "Is E-Learning Right for Your Organization?" 
		ASTD's Source for E-Learning.
		
		http://www.learningcircuits.org/2002/jan2002/anderson.html  Barron, T., 2002: Evolving Business Models in eLearning, Summary 
		White Paper, SRI Consulting Business Intelligence,
		http://www.sric-bi.com/LoD/. Brox, C. - Painho, M. - Bação, F. - W. Kuhn., 2004: International 
		Exchange of e-Learning Courses". Proceedings of the 4th Seminar on GIS 
		Education, Villach, Austria. Brox, C. – Riedemann, C. – Kuhn, W., 2006: Exchange of complete 
		e-Learning courses – First experiences with a business model, 
		Proceedings of the 5th Seminar on GIS Education, Cracow, Poland. Brunner-Maresch (2002): NODE project documents, 2002.
 Cepek, A., 2007: Scientia est potentia, Proceedings of FIG Commission 
		2 Workshop, Prague. Cetis, 2004: Learning Technology Standards: An Overview,
		
		http://www.cetis.ac.uk/static/standards.html Enemark, S., 2006: The e-Future Challenge, Proceedings of 
		E-Governance, Knowledge Management and e-Learning, FIG Workshop, 
		Budapest, Hungary, 11-21. FIG Commission 2 Workplan, 2006:
		
		http://www.fig.net/commission2/index.htm  Katz, R.N. ed (2002): Web Portals and Higher Education, A publication 
		of EDUCAUSE and NACUBO, Jossey-Bass, San Francisco, USA. Mahoney, R. - Plimmer, F. - Hannah, J. - Kavanagh. J., 2007: Where 
		are we heading? The Crisis in Surveying Education and a Changing 
		Profession. FIG Working Week, Hong Kong SAR, China. Markkula, M., 2006: Creating Favourable Conditions for Knowledge 
		Society through Knowledge Management, e-Governance and e-Learning, 
		Proceedings of FIG Workshop, Budapest, Hungary, 30-52. Markus B., 2002: Spatial Knowledge Management in Land Administration, 
		FIG Congress, Washington DC, USA. Markus B., 2005: Learning pyramids, FIG Working Week, Cairo, Egypt. Mansberger, R. – Bauer, T. – Heine, E.: Flop or Top - Experiences 
		with E-Learning in Academic Education, Proceedings of E-Governance, 
		Knowledge Management and e-Learning, FIG Workshop, Budapest, Hungary, 
		293-306. Muggenhuber, G., 2006: Knowledge Management as a useful tool for 
		implementing projects, Proceedings of E-Governance, Knowledge Management 
		and e-Learning, FIG Workshop, Budapest, Hungary, 215-222. Petch, J., 2006: All things ‘e’: understanding the real challenges in 
		an accelerating world. Proceedings of E-Governance, Knowledge Management 
		and e-Learning, FIG Workshop, Budapest, Hungary, 53-65. Rosett, A., 2002: The ASTD E-Learning Handbook, McGraw-Hill, New York 
		– San Francisco, USA. Seufert, S., 2001: E-Learning Business Models Strategies, Success 
		Factors and Best Practice Examples,
		
		http://www.scil.ch/seufert/docs/elearning-busniess-models-book.pdf
		 Timmers, P., 1998: Business Models for Electronic Markets. Electronic 
		Markets, Vol. 8, No 2, 3-8. Weller, M., 2004: Learning objects and the e-learning cost dilemma, 
		Open Learning, Vol. 19, No. 3. Willgalis, S., 2006: Economic Solutions to Changing Professional 
		Training Requirements in Geodesy and Surveying, FIG Congress, Munich, 
		Germany. WorldWideLearn, 2008: New Dimensions in Education,
		
		http://www.worldwidelearn.com/elearning-essentials/elearning-benefits.htm.
		 BIOGRAPHICAL NOTES Bela Markus is a land surveyor, M.Sc., Ph.D., professor of 
		Geoinformatics, and dean of the Faculty of Geoinformatics, University of 
		West Hungary. He has 37 years teaching experience in surveying, 20 years 
		in teaching GIS and 15 years in development and organization of open, 
		distance learning professional courses for land administration.  Prof. Markus has over hundred publications on various aspects of 
		using computers in surveying, spatial information sciences and 
		educational developments. He is actively involved in many national and 
		international academic programmes, chairman of the National Committee of 
		Association of Hungarian Surveyors and Cartographers, chairman of the 
		Hungarian UNIGIS Course Board.  Prof. Markus is chairing the International Federation of Surveyors 
		(FIG) Commission 2 – Professional Education and member the Board of 
		Directors of FIG Foundation. He is also member the Executive Committee 
		of EUROPACE (Leuven, Belgium).  CONTACTS Prof. Dr. Bela MarkusUniversity of West Hungary
 Faculty of Geoinformatics
 Pirosalma u. 1-3.
 Székesfehérvár
 HUNGARY
 Tel. +36 (22) 516 552
 Fax +36 (22) 516 521
 Email: mb@geo.info.hu
 Web site: www.geo.info.hu
 
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